1 PVP gamemodes

1.1 Push
In Push, two teams fight for control of a robot, which can move a barricade for each team. When controlled by one team, the robot will move in the direction of the enemy spawn along a set track. If the robot reaches the location of the controlling team's barricade, it will slowly push it along the track. The objective is to push the robot and barricade as far as possible, and pushing it all the way to the end grants an instant victory. If time runs out, the team with the best maximum distance pushed wins. (In other words, the team that got their barricade closest to the enemy spawn.)
1.2 Escort the payload

In Escort, there is an attacking and a defending team. In Competitive Play, teams' roles are determined randomly when the map is chosen, and once the match is complete, roles are swapped. The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them. At the start of each round, the defending team is allocated some time to set up defenses before the attacking team is allowed out of their spawn area. When the set up timer runs out, attackers may leave their spawn area and another timer begins counting down. Each checkpoint reached adds extra time to the timer.

1.3 Control
Control is a game mode in which two teams fight over a capture point in a best-of-three format. While a team is controlling a capture point, they will make progress toward 100% completion. Whichever team reaches 100% first wins the round. Overtime will be triggered if one team has reached 99% while the point is being contested by the other team, for as long as they are on the point. This game mode does not have a time limit, unlike others. All three rounds are located in the same location, with each round located in a different area of the map and featuring a new capture point. More teammates in a capture point will increase the capture speed with a cap of 3. A fourth teammate will have no effect on capture speed.
1.4 Hybrid

Hybrid is a game mode which starts with an Assault capture point and continues with an Escort objective. These sections behave exactly as their stand-alone game modes do.

1.5 Competitive
Competitive Play is a ranked version of Quick Play in which players are awarded with a rank for repeated wins, and lose ranks for repeated loses. Competitive matches last longer, have altered rule sets, and are subjective to different hero availability. Players are matched with others of a similar skill level for more fair and balanced matchmaking. Players receive a rank from Bronze to the Top 500 which details how skilled they are at the game. There are different rules depending on rank for group size and which ranks can play with which
1.6 Deathmatch

Deathmatch is a free-for-all mode in which eight players take part in a map with the only objective being to eliminate each other. Every hero can be chosen with no hero limit applying. The player who reaches 20 points first or has the highest score when the 10-minute timer runs out will be awarded first place. Win credit is awarded to the top four players of each match. Some of the hybrid and escort maps are modified for play in Deathmatch.